What is reap?

A responsive mobile app that caters to gardening enthusiasts looking to design and take care of the garden. It is for people of all ages who want to learn or improve their gardening skills.

Plant Information

Want to learn more about your plant? Want to add a bee-friendly plant to your garden? Get detailed information on the best time to plant them.

Care reminders

Forget to water your plants? Set care reminders to water. The app lets you know if it rained recently, and you can chill instead of watering the plants.

contact experts

Have a gardening problem and no idea what to do? Book a call with an expert and get local gardening tips and tricks.

design with
augmented reality

Wish to design your garden with a real-time view? Design with Augmented Reality (AR) to get the best location for the plant in your garden.

The way ahead

For the case study, the Double Diamond design thinking process was decided to develop Reap: a gardening guide application. The challenge was to design a simple and intelligent solution to a problem for which there's no established solution that users have already become accustomed.

Discover

observations

  • Inexperienced gardeners are often unsure how to take care of their garden and maintain it.
  • One always forgets to water the plants or overwaters them.
  • Often, information on the internet is not compatible with the local region.

user research

User surveys and user interviews were conducted to understand the underlying user pain points and their needs and goals. User surveys helped identify the factors affecting users' experience while gardening for new and seasoned gardeners. User interviews enabled dig deeper into these broader perspectives and segregate them into macro themes.

Key Insights

After 100's of sticky notes sorting, followed by affinity mapping and analyzing a pile of data, here's a list of insights:
User Research Full Report
qUANTITATIVE: surveys
8 Participants
12 Questions
Age: 20 to 60

Local plant information
is crucial

75%

75% of the participants use websites to gain information about gardening. All the participants rely on YouTube for information when trying something new but fail to find locally relevant content.

access to expert/guide
can be improved

12.5%

Only 12.5% of the participants have referred to a local gardening group for guidance. The others do not know if there is a platform to find one.

watering reminders
is badly needed

100%

All the participants shared that they want an app to remind them when to water which plant. Keeping track of which plant requires how much water is challenging.

QUALITATIVE: interviews
3 Participants
13 Questions
Age: 20 to 60
Common Pain Points and opinions on Experts:

Define

Problem Statement

Reap users need a way to guide them through the process of growing vegetables because they may be inexperienced in gardening. We will know this to be true when we see that the app has helped them produce their first ripe tomato.

user personas

These personas are the face of extensive user research, and they represent the target audience for Reap. Two personas and their journeys were created to develop solutions by stepping into the persona's shoes.

user journeys

Develop

overview

Now it was time to define the information architecture before creating any wireframes. 'Open card sorting' was decided to understand the users' mental and conceptual models. The card sort led to some exciting insights and was utilized to build the refined information architecture.

Card Sorting

Equipped with a better understanding of user personas, their needs, and the paths to accomplish desired tasks, the sitemap was created: a hierarchical view of the site’s information, including the structure of the pages and the content contained within. After several discussions and revisions, it started with a basic structure and soon developed into a much clearer one.
Card Sorting & Sitemep Full Report

design evolution

As the design evolved from a lo-fi to a hi-fi prototype, one could see the ideas forming better with each step. The evolution of the design from Lo-fi to Hi-fi for two key features is shown below:
HOME SCREEN
Low Fidelity
Mid Fidelity
High Fidelity
experts list screen
Low Fidelity
Mid Fidelity
High Fidelity

usability testing

Methodology: Moderated Remote | Moderated in-person Testing

The usability test was done with six participants. This was very helpful in identifying the weak points to understand what worked well and what could be improved. A glimpse of the improvements is illustrated below.

Usability Testing Full Report

Preference test

A preference test was conducted with 24 participants to validate the design decisions. Two images were tested for one of the onboarding screens. The purpose of testing the two images was to determine if users prefer a photograph of a plant or an illustration. The test helped define the rest of the onboarding screens as well as the overall theme of the application.

The most common words used to describe the preferred Option B were ‘warm,’ ‘friendly,’ and ‘inviting.’

One of the participants stated that their reason for choosing the screen as, I went for this one, based on the image showing the illustration of a person, and I think this goes nicely with your tagline, in that a goal is being worked on ‘together.’

DeLIVER

Peer review

Design can never be done in isolation; feedback from colleagues helps only to improve the design further. After a successful peer review, the following revisions were incorporated:
Peer review based updates - Full report

Feedback about functional improvement and design consistency:

design handoff

After the extensive phase of designing & testing with constant iteration, it is time to prepare the project for a design handoff. A detailed Design language system was prepared to keep everyone in the same loop.
Design language system - Full report

Final Design

Responsive Web Application

Design your garden
with Augmented Reality

Design with the real-time view, get more information about your plants and plan your next plant with the Good and Bad Combination. Check and set a reminder for each plant.

Interactive prototype

Learnings of the UX journey

Hi! I'm Bhrigu, the person behind this app design.

One of the primary learning of this journey began with the choosing of the app topic. The inspiration was my brother, who had just moved to a new city and home with a beautiful backyard. He wanted to grow a vegetable garden but had little guidance to begin. Since he knows I am interested in plants, he asked for my opinion, but coming from a different country too, I didn’t know the regional plants or what they needed to thrive in this environment. I wanted to create something that is accessible to everyone, especially to those living in new places who wish to express their love for plants and nature.

After the user interviews, I included the feature of meeting local gardening experts. Local indigenous gardening techniques result from years of experience and are reliable. I understood that someone from Latvia has a very different gardening experience than one from Australia. Therefore, a gardening expert can be a great help to guide you with the local techniques.

Another aspect that I included was designing the garden with Augmented Reality. This was a challenging bit. There are no guidelines, as of now, for designing UX for AR-based applications. I went down a rabbit hole in my aspiration to design an AR Garden designing app. A few days into researching, I found myself downloading Adobe Aero, a beta version of Augmented Reality design software. I was ready to go to all lengths to perfect the UX of Reap. Soon I realized the core of UX designing, it is a process of improvements and never really perfect.

On a personal note, I learned a few life lessons while working on this project. One of them is to be open to being wrong. I learned to let go of my ideas and my assumptions. Getting too attached to my ideas stifles innovation because it limited me from looking at other options and beyond. It changed my perspective from looking at ideas to defending my pride. Another significant learning was not to make assumptions. I was amazed at my assumptions and how many of them altered by simply questioning these assumptions to the potential users.